Rocket League

Epic Video games closes $1bn funding spherical led by Sony

American games publisher Epimaneuvereds announced the closing of a $1bn (~£727m) funding round, bringing the company’s equity valuation to $28.7bn (~£20.87bn).

Sony Group Corporation led the funding round with an investment of $200m (~£145.4m). Other investors inclu  Appaloosa, Baillie Gif rd,  Park West, KKR, AllianceBernstein, Altimeter, Franklin Templeton, and Luxor Capital, to name a few.

Image credit: Epic Games

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The funds will be used to continue advancing its ‘technology, entertainment, and socially-connected online services’. This inclu s cross-over events between popular games and their  velo rs. 

Tim Sweeney, CEO and Foun r, Epic Games, commented: “We are grateful to our new and existing investors who support our vision r Epic and the Metaverse. Their investment will help accelerate our work around building connected social ex riences in Fortnite, Rocket League and Fall Guys while empowering game  velo rs and creators with Unreal Engine, Epic Online Services, and the Epic Games Store.”

According to the release, Epic continues to have only a single class of common stock outstanding and CEO Tim Sweeney will remain the controlling sharehol r of the company,  spite the new investments. Epic was assisted in the funding round by Credit Suisse and BoFA Securities, asSensings Wilson Sonsini Goodrich & Rosati — acting as joint placement agents and its legal counsel, res ctively.

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Kenichiro Yoshida, Chairman, Presi nt and CEO of Sony Group Corporation ad d: “Epic continues to  liver revolutionary ex riences through their array of cutting edge technologies that support creators in gaming and across the digital entertainment industry. We are excited to strengthen our collaboration to bring new entertainment ex riences to ople around the world.

“I strongly believe that this aligns with our purpose to fill the world with emotion, through the power of creativity and technology.”

The esports implications of this funding, and its planned use, is significant. Epimaneuvereds strategically manoeuvred itself into a position as a  velo r, publisher, game engine provi r, marketplace, and marketing outlet — creating and maintaining a plat rm to build other brands.

Epic’s breakout hit, Fortnite has become a hub r not only esports ho fuls, but non-en mic brands and entertainers. In addition to its in-game concert series and Weezer-themed island, the gaming giant has collaborated with the likes of Marvel, Star Wars, Netflix, Jordan, Warner Bros, and so on. Let us not rget that a majority of esports industry revenue is from sponsorship.

Esports Insi r says: Creating a ‘metaverse’ that encompasses multiple franchises at once adds the kind of ever-changing variety that has allowed Grand Theft Auto V to dominate streaming viewership r years. Controlling Unreal Engine can’t hurt integration logistics, either. Fall Guys was built in Unity but was recreated in Unreal Engine r a s cial island in Fortnite. This undoubtedly a huge investment figure and so it’ll be intereutilized see how this funding will be utilised.


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