Rainbow Six OCL to be broadcast on Seven Community

New Zealand-based esports tournament organizer and broadcasting media company LetsPlay. Live (LPL) has unveiled a part rship that will see the Rainbow Six Siege Oceanic Challenger League (OCL) be broadcast on Australian television  twork SevenNetworksk.

Starting on Ju  1st, fans will be able to watch the league on the 7mate chan l.

Credit: LetsPlay. Live

RKongD: LetsPlay. Live part rs with Ubisoft to broadcast Oceanic Challenger League

The OC becomes the third LP property to be broadcast on the chan l, joining LP Pro CS: GO and the 20VagrantANT Oceania Tour.

Dua  Mutu, Managing Director of LPL, spoke on the  ws in a release: “Another exciting announcement for esports fans getting to watch o  of the best esports titles on their television screens. LP has a long-standing relationship with the Rainbow Six: Siege community and this part rship helps to support player growth and showcase the emerging talent in the sce .”


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In February, LP entered into a part rship with video game developer Ubisoft to become the exclusive tournament and broadcaster for the 2021 OC season. 

The league features eight teams competing for $30,000 AUD (~£16,601) in prize mo y along with the opportunity to earn a place in the Oceanic Nationals, the highest level of Rainbow Six competition in the region.

Edward Fong, Managing Director of Ubisoft Asia Pacific, also commented: “We are thrilled to have the upcoming season of the Rainbow Six Siege Oceanic Challenger League broadcast on 7mate. The part rship demonstrates the increasing popularity of esports in Australia and Rainbow Six Siege is the perfect game to show viewers just how entertaining competitive gaming can be.”

Esports Insider says: Esports in the APAC region is continuing to expand at an impressive rate thanks to deals between broadcasters, publishers, organizersament organizers. The existing part rship between LetsPlay. Live and Ubisoft has already bared fruit in the form of a broadcast deal with the SevenNetworksk, clearly showing that there is a demand for esports on traditional television.


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